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Thursday, October 16, 2008

IAPS - International Airsoft Practical Shooting Rules & Regulations. Part 1

IAPS Airsoft Practical Shooting Rules




These Airsoft Practical Shooting Rules are based on the real gun regular Practical Shooting Rules simplified and adapted for the Airsoft technology, taking into account some regions suggestions.
Practical Shooting attempts to measure the ability to shoot rapidly and accurately with a handgun. Competitors move, negotiate obstacles, run, speed-reload, and drive their guns through each of several courses as fast as their skills will allow. The scoring system measures points scored per second, then weights the score to compensate for the number of shots fired. If they miss a target, or shoot inaccurately, points are deducted, lowering points-per-second score.



Airsoft Practical Shooting Rules – IAPS
http://www.airsoft-shooting.org/IMG/pdf/IAPS_Practical_Shooting_2008_Rules_en.pdf


IAPS Steel Plate Shooting Rules




Real gun practical shooters have heard about Steel Challenge. With a few exceptions, courses of fire consist of 5 non-reactive steel plates, one of which is a designated stop plate. Each shooter will shoot each stage 5 times, with the best 4 runs counting for score. The Californian Steel Challenge has been modified to become the International Airsoft Steel Plate Shooting.

IAPS Steel Plate Shooting Rules
http://www.airsoft-shooting.org/IMG/pdf/IAPS_Steel_Plate_Shooting_2008_Rules_en.pdf

http://www.airsoft-shooting.org/IMG/pdf/IAPS_Steel_Plate_Shooting_Stages_en.pdf

Scorecard includes releases signature and protest. For each String of Fire, Range Officer will record time and missed/procedural penalties. He will add a letter in front of the penalties to display Missed and Procedural (ie. 2M+1P). The best four out of five runs will be counted as the total score for each stage. The final score must be controlled by the shooter.

IAPS Steel Plate Shooting Scorecard.
http://www.airsoft-shooting.org/IMG/pdf/IAPS_Steel_Plate_Shooting_Scorecard_en.pdf



Pin Shooting Rules



Every real gun practical shooter know the Bowling Pin Shooting activity. The first pin shoot recognized as such was conducted by Richard Davis who demonstrated the effectiveness of his companies bullet proof vests by shooting himself with a large caliber handgun while wearing his vest then using the gun to shoot 5 bowling pins off a table. Bowling pins are a dynamic target, if you hit them off center they tend to fall down instead of going off the table. Once they’re lying down they’ll usually spin when hit on the ends instead of going off the table. These factors make the simple statement of "clear the table of 5 pins" more challenging than it sounds.

These IAPS Pin Shooting rules have been written to be Airsoft compliant. These are the first set of rules on the road of International Airsoft Practical Shooting.
http://www.airsoft-shooting.org/IMG/pdf/IAPS_Pin_Shooting_2007_Rules_en.pdf

Scorecard includes releases signature and protest. Each table time can be controlled by the shooter. The optional events replace a table. To compute the final score, you have to take only the best 5 times (one of them can be the best optional time). If two or more shooters tie, the 6th best time becomes the tie breaker and if necessary the second, third, forth, etc. best optional time are then used to determine the winner.

DL has been chosen for the scorecard format. The DL format is the most widely used business letter format. DL probably originally stood for “DIN lang” historically, but ISO 269 now explains this abbreviation more diplomatically as “Dimension Lengthwise” instead. You can easily carry it and you can print your logo and the sponsors ads on the other side.

Pin Shooting Scorecard.
http://www.airsoft-shooting.org/IMG/pdf/IAPS_Pin_Shooting_Scorecard_en.pdf
IAPS – International Airsoft Practical Shooting http://www.airsoft-shooting.org
Inspired from reading Hong Kong Airsoft Practical Shooting Confederation, International Practical Shooting Confederation, United States Practical Shooting Association and Single Stack Classic rules

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